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CO-OP · PC

Don't Starve Together Game Server

Do not treat a Don't Starve Together server as one process: surface and cave shards, world entities, seasons, and mods need shard-aware observation.

PLANS BY PROCESSORGame-ready plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Game-ready plans

XEON E5

Xeon E5 — Intel Xeon E5-2699 V4

5 matching plans

Don't Starve Together Starter 2 GB

€2.23 / month

vCPU
2 cores
RAM
2 GB
Storage
30 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
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Operating system
Selectable operating system
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Don't Starve Together Starter 4 GB

€3.16 / month

vCPU
2 cores
RAM
4 GB
Storage
40 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
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Selectable operating system
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Don't Starve Together Recommended 6 GB

€4.27 / month

vCPU
4 cores
RAM
6 GB
Storage
50 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
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Unlimited
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Selectable operating system
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Don't Starve Together Recommended 8 GB

€5.20 / month

vCPU
4 cores
RAM
8 GB
Storage
60 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
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Unlimited
Operating system
Selectable operating system
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Don't Starve Together Performance

€7.43 / month

vCPU
6 cores
RAM
12 GB
Storage
80 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
More features
Traffic
Unlimited
Operating system
Selectable operating system
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CAPACITY ESTIMATE

Model the Don't Starve Together workload

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Co-op workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

PLAN SELECTION

Which plan should I start with?

Exploration, bases, and entities accumulate in long-running worlds; keep cluster, master, and caves saves in the same restore point.

Don't Starve Together Starter 2 GB

The first resource profile for a controlled launch and measurement baseline.

RAM
2 GB
Storage
30 GB SSD

Don't Starve Together Recommended 6 GB

A middle profile to assess as community and content workload grows.

RAM
6 GB
Storage
50 GB SSD

Don't Starve Together Performance

An upper profile for re-measuring denser content and persistent-world growth.

RAM
12 GB
Storage
80 GB SSD
PLAYER LOAD

How player count affects resources

Players split between surface and caves distribute work across shards; gathering at one boss area concentrates entities locally.

  • Processor workload

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • SSD storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersPlayers split between surface and caves distribute work across shards; gathering at one boss area concentrates entities locally.Measure a busy session
Game activityCaves can run as a separate shard, while world events, developed bases, and creature counts shape each shard differently.Repeat the peak scenario
World / save growthExploration, bases, and entities accumulate in long-running worlds; keep cluster, master, and caves saves in the same restore point.Track save and restore duration
Mod / plugin level

Mods, plugins, and additional content

Workshop content includes client-required and server-only mods. Review mod settings and cluster dependencies before updates.

Mod compatibility can vary by game and server-software release.

OPERATIONS GUIDE

Administration and server settings

Maintain cluster tokens, shard links, world generation, rollback count, and mod overrides as one consistent configuration.

Installation and management

After deployment, manage Don't Starve Together processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Don't Starve Together saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Don't Starve Together configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Server settings

Maintain cluster tokens, shard links, world generation, rollback count, and mod overrides as one consistent configuration.

Frequently asked questions

Don't Starve Together

Game-specific answers for capacity and operations decisions.

Which workload should I watch first on a Don't Starve Together server?

Caves can run as a separate shard, while world events, developed bases, and creature counts shape each shard differently.

How should I set a player target for Don't Starve Together?

Players split between surface and caves distribute work across shards; gathering at one boss area concentrates entities locally.

Do Don't Starve Together mods or plugins change capacity needs?

Workshop content includes client-required and server-only mods. Review mod settings and cluster dependencies before updates.

When should I upgrade a Don't Starve Together server?

Exploration, bases, and entities accumulate in long-running worlds; keep cluster, master, and caves saves in the same restore point.

Which settings should a Don't Starve Together administrator review?

Maintain cluster tokens, shard links, world generation, rollback count, and mod overrides as one consistent configuration.

NEXT STEP

Estimate the resource profile that fits your needs.

Contact support for ordering details and special requirements.

Calculate capacity Review game plans