Core Keeper Starter · 2 GB
€2.14 / month
- vCPU
- 2 cores
- RAM
- 2 GB
- Storage
- 30 GB SSD
- Processor
- Intel Xeon E5-2699 v4
- Location
- Turkey
More features
- Traffic
- Unlimited
- Operating system
- Selectable operating system
SANDBOX · PC
Core Keeper load follows explored underground area, mining edits, base automation, creatures, and persistent player progression.
€2.14 / month
€3.03 / month
€4.10 / month
€5 / month
€7.14 / month
Broad exploration, dense production systems, and boss encounters create different peaks; compare against a developed base rather than a new world.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
A higher resource profile to compare when measured CPU, RAM or storage needs increase.
Evaluate CPU, memory, and storage options against the expected game workload.
Players digging in separate directions expand world data faster, while a shared boss fight concentrates combat entities in one region.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Players digging in separate directions expand world data faster, while a shared boss fight concentrates combat entities in one region. | Measure a busy session |
| Game activity | Broad exploration, dense production systems, and boss encounters create different peaks; compare against a developed base rather than a new world. | Repeat the peak scenario |
| World / save growth | Mined areas, placed objects, and character progress expand the world file; track backup duration against exploration speed. | Track save and restore duration |
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Check game-release and multiplayer compatibility for community mods. Test save-affecting content against a world copy.
Mod compatibility can vary by game and server-software release.
Record world identity, access, player lists, save location, and mod versions as part of maintenance.
After deployment, manage Core Keeper processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Core Keeper saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Core Keeper configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Base your comparison on the actual base and production systems you intend to run. Observe exploration, a boss event and shared production separately before selecting CPU and memory resources.
Track world-file growth alongside resource use during a busy exploration session. A short test with everyone at the same base is not enough to establish capacity for ongoing exploration.
Choosing resources does not confirm a mod installation service. Agree the intended mods, versions and installation responsibility first, and test world-changing content on a copy.
Separate space used by the world, backups and logs. Check CPU and memory limits in the same session as well; file capacity and processing workload are different requirements.
Record the world identifier, save location, mod versions and access settings. Keep the working copy until you have checked that the intended world loads and the required progress remains available.
Contact support for ordering details and special requirements.