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SURVIVAL · PC

Project Zomboid Game Server

Project Zomboid load grows through active cells, zombie and item persistence, player bases, vehicles, and Workshop content.

Project Zomboid Server Plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Ryzen 9950X3D

AMD Ryzen 9 9950X3D

Project Zomboid Starter

€4.10 / month

vCPU
2 cores
RAM
4 GB
Storage
60 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
More features
Traffic
Unlimited
Operating system
Linux/Windows
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Project Zomboid Recommended · 6 GB

€5.35 / month

vCPU
4 cores
RAM
6 GB
Storage
80 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
More features
Traffic
Unlimited
Operating system
Linux/Windows
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Project Zomboid Recommended · 8 GB

€7.14 / month

vCPU
4 cores
RAM
8 GB
Storage
100 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
More features
Traffic
Unlimited
Operating system
Linux/Windows
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Project Zomboid Performance · 10 GB

€9.82 / month

vCPU
6 cores
RAM
10 GB
Storage
120 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
More features
Traffic
Unlimited
Operating system
Linux/Windows
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Project Zomboid Performance · 16 GB

€17.85 / month

vCPU
8 cores
RAM
16 GB
Storage
200 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
More features
Traffic
Unlimited
Operating system
Linux/Windows
Order now
Resource selection

Choose Your Project Zomboid Server Plan

Dense city cells, zombie movement, loot respawn, and vehicles add simulation work; a long-running world differs from a new save.

Project Zomboid Starter

The first resource profile for a controlled launch and measurement baseline.

Processor
AMD Ryzen 9 9950X3D
vCPU
2
RAM
4 GB
Storage
60 GB NVMe SSD

Project Zomboid Recommended · 8 GB

A middle profile to assess as community and content workload grows.

Processor
AMD Ryzen 9 9950X3D
vCPU
4
RAM
8 GB
Storage
100 GB NVMe SSD

Project Zomboid Performance · 16 GB

A higher resource profile to compare when measured CPU, RAM or storage needs increase.

Processor
AMD Ryzen 9 9950X3D
vCPU
8
RAM
16 GB
Storage
200 GB NVMe SSD

Evaluate CPU, memory, and storage options against the expected game workload.

Player load

How player count affects resources

Spread-out players keep more cells active, while a shared base defence concentrates zombies and items; observe both patterns separately.

  • Single-core strength

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • NVMe storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersSpread-out players keep more cells active, while a shared base defence concentrates zombies and items; observe both patterns separately.Measure a busy session
Game activityDense city cells, zombie movement, loot respawn, and vehicles add simulation work; a long-running world differs from a new save.Repeat the peak scenario
World / save growthExplored cells, player structures, vehicles, and objects expand the database; compare startup and backup duration with world age.Track save and restore duration
CAPACITY ESTIMATE

Estimate Resources for Your Project Zomboid Server

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Persistent-world workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

Mod / plugin level

Mods, plugins, and additional content

Workshop IDs, map order, and dependencies must match on client and server. Test map-mod changes against a save copy.

Mod compatibility can vary by game and server-software release.

Administration

Administration and server settings

Manage sandbox options, respawn behaviour, loot, zombie density, safehouses, and the mod list through planned changes.

Installation and management

After deployment, manage Project Zomboid processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Project Zomboid saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Project Zomboid configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Frequently asked questions

Project Zomboid

What should I measure for a long-running world?

Evaluate the existing save with its developed bases, vehicles, zombie density and loot-respawn settings. Measure CPU and memory use during busy city activity and record save size separately from a fresh-world test.

How should I test a group planning to settle in different towns?

Compare simultaneous exploration in separate areas with a shared-base defence. Active areas and zombie activity can differ, so player count should not be the only input to resource selection.

Can I keep the same mod list when changing the game branch?

Verify the target client and server branch, mod versions and dependencies separately. A mod working on the previous branch does not prove compatibility with the new one. Test the transition using a copy of the existing save.

What should I do before adding or removing a map mod?

Keep the save, map order and mod dependencies together. Open the changed copy and inspect visited areas, bases and access. Do not overwrite the working world with the first migration attempt.

Should I change settings or resources first as the server grows?

Review zombie density, loot respawn and vehicle accumulation alongside the community rules. After separating configuration-related workload, compare packages against any recurring measured CPU, memory or storage constraint.

NEXT STEP

Choose Your Project Zomboid Server Plan

Contact support for ordering details and special requirements.

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