Palworld Performance 10 GB
€10.21 / month
- vCPU
- 6 cores
- RAM
- 10 GB
- Storage
- 120 GB NVMe SSD
- Processor
- AMD Ryzen 9950X3D
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
SURVIVAL · PC
A Palworld server combines world saves, base production, active Pal entities, and players spread across different regions.
Choose a processor family
3 matching plans
€10.21 / month
€18.57 / month
€24.14 / month
4 matching plans
€15.78 / month
€21.35 / month
€31.57 / month
€46.42 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
World, character, and base data expands with progression. Revisit backup and resource planning when saves take longer or developed bases become less stable.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
Players maintaining separate bases across distant regions create a different load from the same headcount around one base. Capacity tests should mirror the community layout.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Players maintaining separate bases across distant regions create a different load from the same headcount around one base. Capacity tests should mirror the community layout. | Measure a busy session |
| Game activity | Pal behaviour at bases, production queues, and nearby entities can contribute persistent world work even when owners are away; measure a developed-base scenario. | Repeat the peak scenario |
| World / save growth | World, character, and base data expands with progression. Revisit backup and resource planning when saves take longer or developed bases become less stable. | Track save and restore duration |
Server mods can be sensitive to game updates and may touch save data. Validate every change against a copied world with a documented rollback path.
Mod compatibility can vary by game and server-software release.
Manage world difficulty, base and Pal limits, day-night ratios, and access rules from one reviewed configuration source.
After deployment, manage Palworld processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Palworld saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Palworld configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Manage world difficulty, base and Pal limits, day-night ratios, and access rules from one reviewed configuration source.
Game-specific answers for capacity and operations decisions.
Pal behaviour at bases, production queues, and nearby entities can contribute persistent world work even when owners are away; measure a developed-base scenario.
Players maintaining separate bases across distant regions create a different load from the same headcount around one base. Capacity tests should mirror the community layout.
Server mods can be sensitive to game updates and may touch save data. Validate every change against a copied world with a documented rollback path.
World, character, and base data expands with progression. Revisit backup and resource planning when saves take longer or developed bases become less stable.
Manage world difficulty, base and Pal limits, day-night ratios, and access rules from one reviewed configuration source.
Contact support for ordering details and special requirements.