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SURVIVAL · PC

Rust Game Server

Rust capacity should be selected around map size, active bases and entities, player movement, plugins, and the save cycle.

PLANS BY PROCESSORGame-ready plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Game-ready plans

Ryzen 9950X3D series

Ryzen 9950X3D series — AMD Ryzen 9950X3D

4 matching plans

Rust Recommended

€7.43 / month

vCPU
4 cores
RAM
8 GB
Storage
100 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Operating system
Linux/Windows
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Rust Performance 12 GB

€13 / month

vCPU
6 cores
RAM
12 GB
Storage
160 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Unlimited
Operating system
Linux/Windows
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Rust Performance 16 GB

€18.57 / month

vCPU
8 cores
RAM
16 GB
Storage
200 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Unlimited
Operating system
Linux/Windows
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Rust High Resource Ryzen 24 GB

€24.14 / month

vCPU
10 cores
RAM
24 GB
Storage
240 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Unlimited
Operating system
Linux/Windows
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XEON PLATINUM

Xeon Platinum — Intel Xeon Platinum 8160

3 matching plans

Rust High Resource Platinum 24 GB

€15.78 / month

vCPU
8 cores
RAM
24 GB
Storage
140 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Türkiye
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Unlimited
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Rust High Resource 32 GB

€21.35 / month

vCPU
8 cores
RAM
32 GB
Storage
160 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Türkiye
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Unlimited
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Rust High Resource 48 GB

€31.57 / month

vCPU
8 cores
RAM
48 GB
Storage
200 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Türkiye
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Unlimited
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CAPACITY ESTIMATE

Model the Rust workload

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Persistent-world workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

PLAN SELECTION

Which plan should I start with?

Bases and placed entities accumulate through a wipe; review optimization or a larger profile when save duration, garbage collection, and tick delay deteriorate together.

Rust Recommended

The first resource profile for a controlled launch and measurement baseline.

RAM
8 GB
Storage
100 GB NVMe SSD

Rust Performance 16 GB

A middle profile to assess as community and content workload grows.

RAM
16 GB
Storage
200 GB NVMe SSD

Rust High Resource 48 GB

An upper profile for re-measuring denser content and persistent-world growth.

RAM
48 GB
Storage
200 GB SSD
PLAYER LOAD

How player count affects resources

More concurrent players add network state, inventory, combat, and construction interaction. A large fight can create a higher peak than routine gathering.

  • Processor workload

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • NVMe / SSD storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersMore concurrent players add network state, inventory, combat, and construction interaction. A large fight can create a higher peak than routine gathering.Measure a busy session
Game activityDense building areas, automation, dropped items, and world events increase entity processing; measure early-wipe exploration separately from late-wipe base density.Repeat the peak scenario
World / save growthBases and placed entities accumulate through a wipe; review optimization or a larger profile when save duration, garbage collection, and tick delay deteriorate together.Track save and restore duration
Mod / plugin level

Mods, plugins, and additional content

Oxide or uMod plugins may use commands, hooks, data files, and scheduled tasks. Measure hook duration and stored data instead of relying on a plugin count.

Mod compatibility can vary by game and server-software release.

OPERATIONS GUIDE

Administration and server settings

Record map seed and size, decay, gather rules, entity limits, save interval, and plugin permissions as part of the wipe policy.

Installation and management

After deployment, manage Rust processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Rust saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Rust configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Server settings

Record map seed and size, decay, gather rules, entity limits, save interval, and plugin permissions as part of the wipe policy.

Frequently asked questions

Rust

Game-specific answers for capacity and operations decisions.

Which workload should I watch first on a Rust server?

Dense building areas, automation, dropped items, and world events increase entity processing; measure early-wipe exploration separately from late-wipe base density.

How should I set a player target for Rust?

More concurrent players add network state, inventory, combat, and construction interaction. A large fight can create a higher peak than routine gathering.

Do Rust mods or plugins change capacity needs?

Oxide or uMod plugins may use commands, hooks, data files, and scheduled tasks. Measure hook duration and stored data instead of relying on a plugin count.

When should I upgrade a Rust server?

Bases and placed entities accumulate through a wipe; review optimization or a larger profile when save duration, garbage collection, and tick delay deteriorate together.

Which settings should a Rust administrator review?

Record map seed and size, decay, gather rules, entity limits, save interval, and plugin permissions as part of the wipe policy.

NEXT STEP

Estimate the resource profile that fits your needs.

Contact support for ordering details and special requirements.

Calculate capacity Review game plans