Rust Recommended
€7.43 / month
- vCPU
- 4 cores
- RAM
- 8 GB
- Storage
- 100 GB NVMe SSD
- Processor
- AMD Ryzen 9950X3D
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
SURVIVAL · PC
Rust capacity should be selected around map size, active bases and entities, player movement, plugins, and the save cycle.
Choose a processor family
4 matching plans
€7.43 / month
€13 / month
€18.57 / month
€24.14 / month
3 matching plans
€15.78 / month
€21.35 / month
€31.57 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Bases and placed entities accumulate through a wipe; review optimization or a larger profile when save duration, garbage collection, and tick delay deteriorate together.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
More concurrent players add network state, inventory, combat, and construction interaction. A large fight can create a higher peak than routine gathering.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | More concurrent players add network state, inventory, combat, and construction interaction. A large fight can create a higher peak than routine gathering. | Measure a busy session |
| Game activity | Dense building areas, automation, dropped items, and world events increase entity processing; measure early-wipe exploration separately from late-wipe base density. | Repeat the peak scenario |
| World / save growth | Bases and placed entities accumulate through a wipe; review optimization or a larger profile when save duration, garbage collection, and tick delay deteriorate together. | Track save and restore duration |
Oxide or uMod plugins may use commands, hooks, data files, and scheduled tasks. Measure hook duration and stored data instead of relying on a plugin count.
Mod compatibility can vary by game and server-software release.
Record map seed and size, decay, gather rules, entity limits, save interval, and plugin permissions as part of the wipe policy.
After deployment, manage Rust processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Rust saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Rust configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Record map seed and size, decay, gather rules, entity limits, save interval, and plugin permissions as part of the wipe policy.
Game-specific answers for capacity and operations decisions.
Dense building areas, automation, dropped items, and world events increase entity processing; measure early-wipe exploration separately from late-wipe base density.
More concurrent players add network state, inventory, combat, and construction interaction. A large fight can create a higher peak than routine gathering.
Oxide or uMod plugins may use commands, hooks, data files, and scheduled tasks. Measure hook duration and stored data instead of relying on a plugin count.
Bases and placed entities accumulate through a wipe; review optimization or a larger profile when save duration, garbage collection, and tick delay deteriorate together.
Record map seed and size, decay, gather rules, entity limits, save interval, and plugin permissions as part of the wipe policy.
Contact support for ordering details and special requirements.