FiveM Starter
€4.14 / month
- vCPU
- 2 cores
- RAM
- 4 GB
- Storage
- 60 GB NVMe SSD
- Processor
- AMD Ryzen 9 9950X3D
- Location
- Turkey
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
ROLE-PLAYING · PC
Compare server plans for your FiveM community. Choose resources for your players, scripts and database, and confirm setup and management responsibilities before ordering.
€4.14 / month
€5.40 / month
€7.19 / month
€9.89 / month
€17.99 / month
€23.39 / month
Frequent Lua or JavaScript loops, dense event chains, and waiting database queries can consume CPU time; review each resource with profiler evidence.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
A higher resource profile to compare when measured CPU, RAM or storage needs increase.
Evaluate CPU, memory, and storage options against the expected game workload.
More players add entities, network events, and persistent character operations. A roleplay event in a busy city area can be heavier than the same headcount on an empty map.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | More players add entities, network events, and persistent character operations. A roleplay event in a busy city area can be heavier than the same headcount on an empty map. | Measure a busy session |
| Game activity | Frequent Lua or JavaScript loops, dense event chains, and waiting database queries can consume CPU time; review each resource with profiler evidence. | Repeat the peak scenario |
| World / save growth | Character, inventory, property, and transaction records grow the database. If query latency and resource tick time rise at peak, isolate the bottleneck before scaling. | Track save and restore duration |
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Framework, inventory, phone, vehicle, and map resources may form dependency chains. Validate dependencies and database migrations in a test environment before updating.
Mod compatibility can vary by game and server-software release.
Manage resource start order, OneSync configuration, entity scope, permission groups, and database connection pools through reviewed configuration changes.
After deployment, manage FiveM processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up FiveM saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to FiveM configuration, logs, and managed content directories; stop the relevant process before replacing active files.
List the framework, scripts and database needs alongside your player target. Compare that workload with the resources on each plan card and confirm installation and management responsibilities before ordering.
Not always. Observe script execution, database waits and memory use separately during the same busy city event. Identify which resource limits the workload before making a RAM-only upgrade.
Server resources, a ready-made city, script licences and framework installation are separate matters. Confirm content permissions and who handles setup before ordering rather than assuming these are included.
Use profiler and database measurements to identify the resource or query behind recurring peak-time slowdowns. After correcting inefficient scripts or queries, consider a larger plan if CPU, memory or storage limits still constrain the workload.
Back up script settings and the database at a consistent recovery point before changing them. Test dependencies and schema changes separately, and avoid a bulk update during a live roleplay event.
Contact support for ordering details and special requirements.