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FPS · PC

Squad Game Server

Squad creates long-match workload from large maps, player positions, vehicles, projectiles, team communication, and layer rules.

PLANS BY PROCESSORGame-ready plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Game-ready plans

Ryzen 9950X3D series

Ryzen 9950X3D series — AMD Ryzen 9950X3D

4 matching plans

Squad Recommended

€7.43 / month

vCPU
4 cores
RAM
8 GB
Storage
100 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Operating system
Linux/Windows
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Squad Performance 12 GB

€13 / month

vCPU
6 cores
RAM
12 GB
Storage
160 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Operating system
Linux/Windows
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Squad Performance 16 GB

€18.57 / month

vCPU
8 cores
RAM
16 GB
Storage
200 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Operating system
Linux/Windows
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Squad High Resource Ryzen 24 GB

€24.14 / month

vCPU
10 cores
RAM
24 GB
Storage
240 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Operating system
Linux/Windows
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XEON PLATINUM

Xeon Platinum — Intel Xeon Platinum 8160

3 matching plans

Squad High Resource Platinum 24 GB

€15.78 / month

vCPU
8 cores
RAM
24 GB
Storage
140 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Türkiye
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Squad High Resource 32 GB

€21.35 / month

vCPU
8 cores
RAM
32 GB
Storage
160 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Türkiye
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Squad High Resource 48 GB

€31.57 / month

vCPU
8 cores
RAM
48 GB
Storage
200 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Türkiye
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CAPACITY ESTIMATE

Model the Squad workload

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Match workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

PLAN SELECTION

Which plan should I start with?

Replays, logs, crash dumps, and mod caches accumulate; balance retention against match-evidence needs.

Squad Recommended

The first resource profile for a controlled launch and measurement baseline.

RAM
8 GB
Storage
100 GB NVMe SSD

Squad Performance 16 GB

A middle profile to assess as community and content workload grows.

RAM
16 GB
Storage
200 GB NVMe SSD

Squad High Resource 48 GB

An upper profile for re-measuring denser content and persistent-world growth.

RAM
48 GB
Storage
200 GB SSD
PLAYER LOAD

How player count affects resources

Larger teams add position, voice, and combat state; include administrators and spectators in capacity planning.

  • Processor workload

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • NVMe / SSD storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersLarger teams add position, voice, and combat state; include administrators and spectators in capacity planning.Measure a busy session
Game activityA busy front with vehicles and explosions peaks differently from a quiet opening; observe live match phases.Repeat the peak scenario
World / save growthReplays, logs, crash dumps, and mod caches accumulate; balance retention against match-evidence needs.Track save and restore duration
Mod / plugin level

Mods, plugins, and additional content

Workshop mods and custom layers must match the server release; distribute allowlists and mod order under control.

Mod compatibility can vary by game and server-software release.

OPERATIONS GUIDE

Administration and server settings

Record layer rotation, team balance, reserved slots, administrator permissions, licensing requirements, and logging procedures.

Installation and management

After deployment, manage Squad processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Squad saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Squad configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Server settings

Record layer rotation, team balance, reserved slots, administrator permissions, licensing requirements, and logging procedures.

Frequently asked questions

Squad

Game-specific answers for capacity and operations decisions.

Which workload should I watch first on a Squad server?

A busy front with vehicles and explosions peaks differently from a quiet opening; observe live match phases.

How should I set a player target for Squad?

Larger teams add position, voice, and combat state; include administrators and spectators in capacity planning.

Do Squad mods or plugins change capacity needs?

Workshop mods and custom layers must match the server release; distribute allowlists and mod order under control.

When should I upgrade a Squad server?

Replays, logs, crash dumps, and mod caches accumulate; balance retention against match-evidence needs.

Which settings should a Squad administrator review?

Record layer rotation, team balance, reserved slots, administrator permissions, licensing requirements, and logging procedures.

NEXT STEP

Estimate the resource profile that fits your needs.

Contact support for ordering details and special requirements.

Calculate capacity Review game plans