Squad Recommended
€7.43 / month
- vCPU
- 4 cores
- RAM
- 8 GB
- Storage
- 100 GB NVMe SSD
- Processor
- AMD Ryzen 9950X3D
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
FPS · PC
Squad creates long-match workload from large maps, player positions, vehicles, projectiles, team communication, and layer rules.
Choose a processor family
4 matching plans
€7.43 / month
€13 / month
€18.57 / month
€24.14 / month
3 matching plans
€15.78 / month
€21.35 / month
€31.57 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Replays, logs, crash dumps, and mod caches accumulate; balance retention against match-evidence needs.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
Larger teams add position, voice, and combat state; include administrators and spectators in capacity planning.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Larger teams add position, voice, and combat state; include administrators and spectators in capacity planning. | Measure a busy session |
| Game activity | A busy front with vehicles and explosions peaks differently from a quiet opening; observe live match phases. | Repeat the peak scenario |
| World / save growth | Replays, logs, crash dumps, and mod caches accumulate; balance retention against match-evidence needs. | Track save and restore duration |
Workshop mods and custom layers must match the server release; distribute allowlists and mod order under control.
Mod compatibility can vary by game and server-software release.
Record layer rotation, team balance, reserved slots, administrator permissions, licensing requirements, and logging procedures.
After deployment, manage Squad processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Squad saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Squad configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Record layer rotation, team balance, reserved slots, administrator permissions, licensing requirements, and logging procedures.
Game-specific answers for capacity and operations decisions.
A busy front with vehicles and explosions peaks differently from a quiet opening; observe live match phases.
Larger teams add position, voice, and combat state; include administrators and spectators in capacity planning.
Workshop mods and custom layers must match the server release; distribute allowlists and mod order under control.
Replays, logs, crash dumps, and mod caches accumulate; balance retention against match-evidence needs.
Record layer rotation, team balance, reserved slots, administrator permissions, licensing requirements, and logging procedures.
Contact support for ordering details and special requirements.