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FPS · PC

Squad Game Server

Squad creates long-match workload from large maps, player positions, vehicles, projectiles, team communication, and layer rules.

Squad Server Plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Ryzen 9950X3D

AMD Ryzen 9 9950X3D

Squad Recommended

€7.14 / month

vCPU
4 cores
RAM
8 GB
Storage
100 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
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Operating system
Linux/Windows
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Squad Performance · 12 GB

€12.49 / month

vCPU
6 cores
RAM
12 GB
Storage
160 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
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Operating system
Linux/Windows
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Squad Performance · 16 GB

€17.85 / month

vCPU
8 cores
RAM
16 GB
Storage
200 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
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Linux/Windows
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Squad High Resource · 24 GB · Ryzen 9950X3D

€23.20 / month

vCPU
10 cores
RAM
24 GB
Storage
240 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
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Linux/Windows
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Xeon Platinum

Intel Xeon Platinum 8160

Squad High Resource · 24 GB · Xeon Platinum

€15.17 / month

vCPU
8 cores
RAM
24 GB
Storage
140 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Turkey
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Squad High Resource · 32 GB

€20.53 / month

vCPU
8 cores
RAM
32 GB
Storage
160 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Turkey
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Squad High Resource · 48 GB

€30.34 / month

vCPU
8 cores
RAM
48 GB
Storage
200 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Turkey
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Resource selection

Choose Your Squad Server Plan

A busy front with vehicles and explosions peaks differently from a quiet opening; observe live match phases.

Squad Recommended

The first resource profile for a controlled launch and measurement baseline.

Processor
AMD Ryzen 9 9950X3D
vCPU
4
RAM
8 GB
Storage
100 GB NVMe SSD

Squad High Resource · 24 GB · Xeon Platinum

A middle profile to assess as community and content workload grows.

Processor
Intel Xeon Platinum 8160
vCPU
8
RAM
24 GB
Storage
140 GB SSD

Squad High Resource · 48 GB

A higher resource profile to compare when measured CPU, RAM or storage needs increase.

Processor
Intel Xeon Platinum 8160
vCPU
8
RAM
48 GB
Storage
200 GB SSD

Evaluate CPU, memory, and storage options against the expected game workload.

Player load

How player count affects resources

Larger teams add position, voice, and combat state; include administrators and spectators in capacity planning.

  • Single-core strength

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • NVMe / SSD storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersLarger teams add position, voice, and combat state; include administrators and spectators in capacity planning.Measure a busy session
Game activityA busy front with vehicles and explosions peaks differently from a quiet opening; observe live match phases.Repeat the peak scenario
World / save growthReplays, logs, crash dumps, and mod caches accumulate; balance retention against match-evidence needs.Track save and restore duration
CAPACITY ESTIMATE

Estimate Resources for Your Squad Server

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Match workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

Mod / plugin level

Mods, plugins, and additional content

Workshop mods and custom layers must match the server release; distribute allowlists and mod order under control.

Mod compatibility can vary by game and server-software release.

Administration

Administration and server settings

Record layer rotation, team balance, reserved slots, administrator permissions, licensing requirements, and logging procedures.

Installation and management

After deployment, manage Squad processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Squad saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Squad configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Frequently asked questions

Squad

Which match measurements should guide a Squad plan?

Use an active phase with busy fighting and vehicles. Observe CPU, memory and networking there rather than during a quiet opening; a target player count alone is not a capacity guarantee.

Should I include administrators and spectators in the assessment?

Include the intended observer and administration connections in the test as well as players. A busy match with those roles gives a more useful reference than counting active combatants alone.

Can I use a custom layer or Workshop mod immediately?

Match the server version, mod order and required content first. Test startup and match transition with the new layer, and clarify installation and any licensing requirements separately from resources.

What should I do when replays and crash files fill storage?

Separate retained match evidence from temporary error and cache files. Define retention periods and plan capacity for the files that matter, keeping incident evidence out of blind cleanup.

Which operating decisions should be ready for a new season?

Agree layer rotation, team balance, reserved slots and administrator permissions together. Confirm any licence or setup conditions separately and document where administration records are retained. The main Server Browser requires an Offworld licence; unlicensed servers belong under Custom Servers. The licensing policy excludes VM/VPS/VDS, so establish the offered installation and listing type with the provider.

NEXT STEP

Choose Your Squad Server Plan

Contact support for ordering details and special requirements.

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