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SIMULATION · PC

Arma 3 Game Server

Arma 3 workload changes dramatically with mission design, AI count, scripts and mods, player view, and persistent mission data.

PLANS BY PROCESSORGame-ready plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Game-ready plans

Ryzen 9950X3D series

Ryzen 9950X3D series — AMD Ryzen 9950X3D

4 matching plans

Arma 3 Recommended

€7.43 / month

vCPU
4 cores
RAM
8 GB
Storage
100 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Operating system
Linux/Windows
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Arma 3 Performance 12 GB

€13 / month

vCPU
6 cores
RAM
12 GB
Storage
160 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Operating system
Linux/Windows
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Arma 3 Performance 16 GB

€18.57 / month

vCPU
8 cores
RAM
16 GB
Storage
200 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Linux/Windows
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Arma 3 High Resource Ryzen 24 GB

€24.14 / month

vCPU
10 cores
RAM
24 GB
Storage
240 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
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Operating system
Linux/Windows
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XEON PLATINUM

Xeon Platinum — Intel Xeon Platinum 8160

3 matching plans

Arma 3 High Resource Platinum 24 GB

€15.78 / month

vCPU
8 cores
RAM
24 GB
Storage
140 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Türkiye
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Arma 3 High Resource 32 GB

€21.35 / month

vCPU
8 cores
RAM
32 GB
Storage
160 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Türkiye
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Arma 3 High Resource 48 GB

€31.57 / month

vCPU
8 cores
RAM
48 GB
Storage
200 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Türkiye
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CAPACITY ESTIMATE

Model the Arma 3 workload

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Simulation workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

PLAN SELECTION

Which plan should I start with?

Persistence databases, profiles, logs, RPT files, and mod caches grow; plan operation backups and diagnostic retention separately.

Arma 3 Recommended

The first resource profile for a controlled launch and measurement baseline.

RAM
8 GB
Storage
100 GB NVMe SSD

Arma 3 Performance 16 GB

A middle profile to assess as community and content workload grows.

RAM
16 GB
Storage
200 GB NVMe SSD

Arma 3 High Resource 48 GB

An upper profile for re-measuring denser content and persistent-world growth.

RAM
48 GB
Storage
200 GB SSD
PLAYER LOAD

How player count affects resources

Players add network state, but headless-client layout, AI command, and mission scripts can matter just as much.

  • Processor workload

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • NVMe / SSD storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersPlayers add network state, but headless-client layout, AI command, and mission scripts can matter just as much.Measure a busy session
Game activityMany AI groups, pathfinding, heavy script scheduling, and large operations create a different CPU ceiling from a simple PvP mission.Repeat the peak scenario
World / save growthPersistence databases, profiles, logs, RPT files, and mod caches grow; plan operation backups and diagnostic retention separately.Track save and restore duration
Mod / plugin level

Mods, plugins, and additional content

Keep CBA and large modpack dependencies, keys, load order, and mission requirements identical across clients.

Mod compatibility can vary by game and server-software release.

OPERATIONS GUIDE

Administration and server settings

Tie mission rotation, difficulty profile, mod parameters, BattlEye, administrator access, and restart timing to the event schedule.

Installation and management

After deployment, manage Arma 3 processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Arma 3 saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Arma 3 configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Server settings

Tie mission rotation, difficulty profile, mod parameters, BattlEye, administrator access, and restart timing to the event schedule.

Frequently asked questions

Arma 3

Game-specific answers for capacity and operations decisions.

Which workload should I watch first on a Arma 3 server?

Many AI groups, pathfinding, heavy script scheduling, and large operations create a different CPU ceiling from a simple PvP mission.

How should I set a player target for Arma 3?

Players add network state, but headless-client layout, AI command, and mission scripts can matter just as much.

Do Arma 3 mods or plugins change capacity needs?

Keep CBA and large modpack dependencies, keys, load order, and mission requirements identical across clients.

When should I upgrade a Arma 3 server?

Persistence databases, profiles, logs, RPT files, and mod caches grow; plan operation backups and diagnostic retention separately.

Which settings should a Arma 3 administrator review?

Tie mission rotation, difficulty profile, mod parameters, BattlEye, administrator access, and restart timing to the event schedule.

NEXT STEP

Estimate the resource profile that fits your needs.

Contact support for ordering details and special requirements.

Calculate capacity Review game plans