Pay for 10 months and use 12 months on all VDS products

Choose language
Türkçe Türkiye Azərbaycan Azərbaycan Dansk Danmark Deutsch Deutschland English United Kingdom Español España Filipino Pilipinas Français France Hrvatski Hrvatska Indonesia Indonesia Italiano Italia Kiswahili Tanzania Magyar Magyarország Nederlands Nederland Norsk Norge Oʻzbekcha Oʻzbekiston Polski Polska Português Portugal Português (BR) Brasil Română România Suomi Suomi Svenska Sverige Tiếng Việt Việt Nam Čeština Česko Ελληνικά Ελλάδα Русский Россия Українська Україна Қазақша Қазақстан اردو پاکستان العربية المملكة العربية السعودية فارسی ایران हिन्दी भारत বাংলা বাংলাদেশ ไทย ประเทศไทย 中文 中国 日本語 日本 한국어 대한민국

ROLE-PLAYING · PC

Multi Theft Auto Game Server

Multi Theft Auto load comes from Lua resources, the element tree, custom map objects, client downloads, and database events.

PLANS BY PROCESSORGame-ready plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Game-ready plans

Ryzen 9950X3D series

Ryzen 9950X3D series — AMD Ryzen 9950X3D

6 matching plans

Multi Theft Auto Starter

€4.27 / month

vCPU
2 cores
RAM
4 GB
Storage
60 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
More features
Traffic
Unlimited
Operating system
Linux/Windows
Order now

Multi Theft Auto Recommended 6 GB

€5.57 / month

vCPU
4 cores
RAM
6 GB
Storage
80 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
More features
Traffic
Unlimited
Operating system
Linux/Windows
Order now

Multi Theft Auto Recommended 8 GB

€7.43 / month

vCPU
4 cores
RAM
8 GB
Storage
100 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
More features
Traffic
Unlimited
Operating system
Linux/Windows
Order now

Multi Theft Auto Performance 10 GB

€10.21 / month

vCPU
6 cores
RAM
10 GB
Storage
120 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
More features
Traffic
Unlimited
Operating system
Linux/Windows
Order now

Multi Theft Auto Performance 16 GB

€18.57 / month

vCPU
8 cores
RAM
16 GB
Storage
200 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
More features
Traffic
Unlimited
Operating system
Linux/Windows
Order now

Multi Theft Auto High Resource

€24.14 / month

vCPU
10 cores
RAM
24 GB
Storage
240 GB NVMe SSD
Processor
AMD Ryzen 9950X3D
Location
Türkiye
More features
Traffic
Unlimited
Operating system
Linux/Windows
Order now
CAPACITY ESTIMATE

Model the Multi Theft Auto workload

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Roleplay workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

PLAN SELECTION

Which plan should I start with?

Account, inventory, racing or roleplay databases and resource caches expand; separate log and data retention.

Multi Theft Auto Starter

The first resource profile for a controlled launch and measurement baseline.

RAM
4 GB
Storage
60 GB NVMe SSD

Multi Theft Auto Recommended 8 GB

A middle profile to assess as community and content workload grows.

RAM
8 GB
Storage
100 GB NVMe SSD

Multi Theft Auto High Resource

An upper profile for re-measuring denser content and persistent-world growth.

RAM
24 GB
Storage
240 GB NVMe SSD
PLAYER LOAD

How player count affects resources

More players add element synchronization, Lua events, and account operations; racing and roleplay modes peak differently.

  • Processor workload

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • NVMe storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersMore players add element synchronization, Lua events, and account operations; racing and roleplay modes peak differently.Measure a busy session
Game activityScripts firing frequent events, many synchronized elements, and dense map areas can raise CPU and network work together.Repeat the peak scenario
World / save growthAccount, inventory, racing or roleplay databases and resource caches expand; separate log and data retention.Track save and restore duration
Mod / plugin level

Mods, plugins, and additional content

Keep resource dependencies, meta.xml declarations, and client files in one deployment version and test restart order.

Mod compatibility can vary by game and server-software release.

OPERATIONS GUIDE

Administration and server settings

Manage resource start order, ACL, network settings, download scope, database pool, and mode configuration together.

Installation and management

After deployment, manage Multi Theft Auto processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Multi Theft Auto saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Multi Theft Auto configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Server settings

Manage resource start order, ACL, network settings, download scope, database pool, and mode configuration together.

Frequently asked questions

Multi Theft Auto

Game-specific answers for capacity and operations decisions.

Which workload should I watch first on a Multi Theft Auto server?

Scripts firing frequent events, many synchronized elements, and dense map areas can raise CPU and network work together.

How should I set a player target for Multi Theft Auto?

More players add element synchronization, Lua events, and account operations; racing and roleplay modes peak differently.

Do Multi Theft Auto mods or plugins change capacity needs?

Keep resource dependencies, meta.xml declarations, and client files in one deployment version and test restart order.

When should I upgrade a Multi Theft Auto server?

Account, inventory, racing or roleplay databases and resource caches expand; separate log and data retention.

Which settings should a Multi Theft Auto administrator review?

Manage resource start order, ACL, network settings, download scope, database pool, and mode configuration together.

NEXT STEP

Estimate the resource profile that fits your needs.

Contact support for ordering details and special requirements.

Calculate capacity Review game plans