SA-MP Starter
€4.27 / month
- vCPU
- 2 cores
- RAM
- 4 GB
- Storage
- 60 GB NVMe SSD
- Processor
- AMD Ryzen 9950X3D
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
ROLE-PLAYING · PC
SA-MP workload depends on Pawn gamemode logic, timers and callbacks, player data, streamer use, plugins, and database queries.
6 matching plans
€4.27 / month
€5.57 / month
€7.43 / month
€10.21 / month
€18.57 / month
€24.14 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Account, vehicle, property, and log tables expand, changing query plans and backup time; database care belongs in capacity planning.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
More players add callbacks, positions, vehicles, and persistent account operations; a city event is not an empty-map test.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | More players add callbacks, positions, vehicles, and persistent account operations; a city event is not an empty-map test. | Measure a busy session |
| Game activity | Frequent timers, large foreach loops, synchronous queries, and dense streamer areas can create limits independently of slots. | Repeat the peak scenario |
| World / save growth | Account, vehicle, property, and log tables expand, changing query plans and backup time; database care belongs in capacity planning. | Track save and restore duration |
Keep native plugins, includes, and gamemode builds compatible with the server binary; use logs and crash output after changes.
Mod compatibility can vary by game and server-software release.
Keep gamemode, filterscript and plugin order, RCON, player limit, network settings, and database connection in one deployment manifest.
After deployment, manage SA-MP processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up SA-MP saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to SA-MP configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Keep gamemode, filterscript and plugin order, RCON, player limit, network settings, and database connection in one deployment manifest.
Game-specific answers for capacity and operations decisions.
Frequent timers, large foreach loops, synchronous queries, and dense streamer areas can create limits independently of slots.
More players add callbacks, positions, vehicles, and persistent account operations; a city event is not an empty-map test.
Keep native plugins, includes, and gamemode builds compatible with the server binary; use logs and crash output after changes.
Account, vehicle, property, and log tables expand, changing query plans and backup time; database care belongs in capacity planning.
Keep gamemode, filterscript and plugin order, RCON, player limit, network settings, and database connection in one deployment manifest.
Contact support for ordering details and special requirements.