open.mp Starter
€4.10 / month
- vCPU
- 2 cores
- RAM
- 4 GB
- Storage
- 60 GB NVMe SSD
- Processor
- AMD Ryzen 9 9950X3D
- Location
- Turkey
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
ROLE-PLAYING · PC
open.mp capacity is measured around gamemode callbacks, Pawn code, player and vehicle synchronization, plugins, and persistent data.
€4.10 / month
€5.35 / month
€7.14 / month
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€17.85 / month
€23.20 / month
Timers and loops, streamer updates, and database waits define the processing profile; a slot target is insufficient.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
A higher resource profile to compare when measured CPU, RAM or storage needs increase.
Evaluate CPU, memory, and storage options against the expected game workload.
A busy roleplay district can create more vehicles, objects, and events than the same headcount spread out; plan the city peak.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | A busy roleplay district can create more vehicles, objects, and events than the same headcount spread out; plan the city peak. | Measure a busy session |
| Game activity | Timers and loops, streamer updates, and database waits define the processing profile; a slot target is insufficient. | Repeat the peak scenario |
| World / save growth | Character and economy tables, logs, and script data files grow; pair migrations with backups in one release flow. | Track save and restore duration |
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Validate SA-MP-compatible plugins and scripts against the open.mp release and remove deprecated behaviour identified in logs.
Mod compatibility can vary by game and server-software release.
Version and deploy server settings, gamemode, plugin manifest, permissions, RCON, and database connection details together.
After deployment, manage open.mp processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up open.mp saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to open.mp configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Review the gamemode, plugins and scripts against the intended open.mp version. Choose resources using busy-session measurements; success in the old environment does not verify every dependency in the new setup.
Compare a dispersed session with a busy area containing concentrated vehicles and events. Observe timers, scripts and database waits rather than relying on an empty map or a target slot count.
Test each plugin and script with the intended open.mp version. Check startup warnings, deprecated behaviour and in-game operations; a broad compatibility statement is not a substitute for testing individual dependencies.
Correct recurring script or query issues and review log accumulation first. Decide from the remaining CPU, memory or storage constraint under real load; avoid combining an unmeasured software migration with a resource change.
Keep a matching copy of the gamemode, plugins and database. If the data structure changes, test whether recovery requires more than copying the old files back before changing the active environment.
Contact support for ordering details and special requirements.