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SANDBOX · PC

Vintage Story Game Server

Vintage Story long-term behaviour comes from chunk generation, climate and season simulation, settlements, entities, and mods.

Vintage Story Server Plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Ryzen 9950X3D

AMD Ryzen 9 9950X3D

Vintage Story Recommended

€7.14 / month

vCPU
4 cores
RAM
8 GB
Storage
100 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
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Operating system
Linux/Windows
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Vintage Story Performance · 12 GB

€12.49 / month

vCPU
6 cores
RAM
12 GB
Storage
160 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
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Operating system
Linux/Windows
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Vintage Story Performance · 16 GB

€17.85 / month

vCPU
8 cores
RAM
16 GB
Storage
200 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
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Operating system
Linux/Windows
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Vintage Story High Resource · 24 GB · Ryzen 9950X3D

€23.20 / month

vCPU
10 cores
RAM
24 GB
Storage
240 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
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Unlimited
Operating system
Linux/Windows
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Xeon Platinum

Intel Xeon Platinum 8160

Vintage Story High Resource · 24 GB · Xeon Platinum

€15.17 / month

vCPU
8 cores
RAM
24 GB
Storage
140 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Turkey
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Vintage Story High Resource · 32 GB

€20.53 / month

vCPU
8 cores
RAM
32 GB
Storage
160 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Turkey
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Traffic
Unlimited
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Vintage Story High Resource · 48 GB

€30.34 / month

vCPU
8 cores
RAM
48 GB
Storage
200 GB SSD
Processor
Intel Xeon Platinum 8160
Location
Turkey
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Unlimited
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Resource selection

Choose Your Vintage Story Server Plan

New terrain creates generation bursts, while developed farms and mechanical systems add persistent tick work.

Vintage Story Recommended

The first resource profile for a controlled launch and measurement baseline.

Processor
AMD Ryzen 9 9950X3D
vCPU
4
RAM
8 GB
Storage
100 GB NVMe SSD

Vintage Story High Resource · 24 GB · Xeon Platinum

A middle profile to assess as community and content workload grows.

Processor
Intel Xeon Platinum 8160
vCPU
8
RAM
24 GB
Storage
140 GB SSD

Vintage Story High Resource · 48 GB

A higher resource profile to compare when measured CPU, RAM or storage needs increase.

Processor
Intel Xeon Platinum 8160
vCPU
8
RAM
48 GB
Storage
200 GB SSD

Evaluate CPU, memory, and storage options against the expected game workload.

Player load

How player count affects resources

Groups exploring in different directions generate more chunks, while a shared settlement concentrates production and storage.

  • Single-core strength

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • NVMe / SSD storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersGroups exploring in different directions generate more chunks, while a shared settlement concentrates production and storage.Measure a busy session
Game activityNew terrain creates generation bursts, while developed farms and mechanical systems add persistent tick work.Repeat the peak scenario
World / save growthThe world save, player data, and exploration expand backups; prepare a restore copy before world pruning.Track save and restore duration
CAPACITY ESTIMATE

Estimate Resources for Your Vintage Story Server

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Persistent-world workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

Mod / plugin level

Mods, plugins, and additional content

Content mods can add blocks, items, and world-generation data. Store the exact mod IDs and versions with each save backup.

Mod compatibility can vary by game and server-software release.

Administration

Administration and server settings

Set view distance, time speed, world generation, permissions, mod order, and the allowlist around the community experience.

Installation and management

After deployment, manage Vintage Story processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Vintage Story saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Vintage Story configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Frequently asked questions

Vintage Story

Why might exploration and an established settlement need different resources?

Measure new terrain generation separately from the existing farms and mechanical systems. If you are moving a world, use a busy session in that save rather than a fresh starting map as the reference.

Should I start with a high viewing distance?

Decide what the group needs for exploration, then test the setting in a real session. Do not assume a high value has the same resource cost when players travel in different directions.

Which version details should accompany a modded world?

Keep mod identifiers and versions with the world backup. Check that the new setup has the required content and dependencies, and test a save copy when mods add blocks or change world generation.

Should I expand storage instead of pruning the world?

Separate the growing world save from retained backups and required free space. Test pruning on a copy because it can affect explored areas or player work; plan capacity for the data you actually need to retain.

What should be handed over when the administrator changes?

Include world generation, time settings, permissions, access lists and mod order. Document the last working save and recovery procedure too; a server password alone is not an operational handover.

NEXT STEP

Choose Your Vintage Story Server Plan

Contact support for ordering details and special requirements.

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