Vintage Story Recommended
€7.43 / month
- vCPU
- 4 cores
- RAM
- 8 GB
- Storage
- 100 GB NVMe SSD
- Processor
- AMD Ryzen 9950X3D
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
SANDBOX · PC
Vintage Story long-term behaviour comes from chunk generation, climate and season simulation, settlements, entities, and mods.
Choose a processor family
4 matching plans
€7.43 / month
€13 / month
€18.57 / month
€24.14 / month
3 matching plans
€15.78 / month
€21.35 / month
€31.57 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Region files, player data, and exploration expand backups; prepare a restore copy before world pruning.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
Groups exploring in different directions generate more chunks, while a shared settlement concentrates production and storage.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Groups exploring in different directions generate more chunks, while a shared settlement concentrates production and storage. | Measure a busy session |
| Game activity | New terrain creates generation bursts, while developed farms and mechanical systems add persistent tick work. | Repeat the peak scenario |
| World / save growth | Region files, player data, and exploration expand backups; prepare a restore copy before world pruning. | Track save and restore duration |
Content mods can add blocks, items, and world-generation data. Store the exact mod IDs and versions with each save backup.
Mod compatibility can vary by game and server-software release.
Set view distance, time speed, world generation, permissions, mod order, and the allowlist around the community experience.
After deployment, manage Vintage Story processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Vintage Story saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Vintage Story configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Set view distance, time speed, world generation, permissions, mod order, and the allowlist around the community experience.
Game-specific answers for capacity and operations decisions.
New terrain creates generation bursts, while developed farms and mechanical systems add persistent tick work.
Groups exploring in different directions generate more chunks, while a shared settlement concentrates production and storage.
Content mods can add blocks, items, and world-generation data. Store the exact mod IDs and versions with each save backup.
Region files, player data, and exploration expand backups; prepare a restore copy before world pruning.
Set view distance, time speed, world generation, permissions, mod order, and the allowlist around the community experience.
Contact support for ordering details and special requirements.