Eco Recommended
€7.43 / month
- vCPU
- 4 cores
- RAM
- 8 GB
- Storage
- 100 GB NVMe SSD
- Processor
- AMD Ryzen 9950X3D
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
SIMULATION · PC
Eco continuously processes ecosystem simulation, player economy, law and citizenship data, production chains, and a changing world.
Choose a processor family
4 matching plans
€7.43 / month
€13 / month
€18.57 / month
€24.14 / month
3 matching plans
€15.78 / month
€21.35 / month
€31.57 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Citizen, property, contract, and world history expands databases and backups; track save duration over each cycle.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
Active citizens add trade, production, property, and governance records, not just connections; measure busy market periods.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Active citizens add trade, production, property, and governance records, not just connections; measure busy market periods. | Measure a busy session |
| Game activity | Economic transactions, production tables, environmental calculations, and developed settlements create sustained work unlike an empty world. | Repeat the peak scenario |
| World / save growth | Citizen, property, contract, and world history expands databases and backups; track save duration over each cycle. | Track save and restore duration |
Server mods must match the data schema and game release. Test economy or world-data upgrades on a staging save.
Mod compatibility can vary by game and server-software release.
Record world goals, skill progression, economy, laws, administrator roles, and the mod list with change history.
After deployment, manage Eco processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Eco saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Eco configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Record world goals, skill progression, economy, laws, administrator roles, and the mod list with change history.
Game-specific answers for capacity and operations decisions.
Economic transactions, production tables, environmental calculations, and developed settlements create sustained work unlike an empty world.
Active citizens add trade, production, property, and governance records, not just connections; measure busy market periods.
Server mods must match the data schema and game release. Test economy or world-data upgrades on a staging save.
Citizen, property, contract, and world history expands databases and backups; track save duration over each cycle.
Record world goals, skill progression, economy, laws, administrator roles, and the mod list with change history.
Contact support for ordering details and special requirements.