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FPS · PC

Team Fortress 2 Game Server

Team Fortress 2 combines players, class and projectile interaction, bots, custom maps, and SourceMod game modes.

Team Fortress 2 Server Plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Xeon E5

Intel Xeon E5-2699 v4

Team Fortress 2 Starter · 2 GB

€2.14 / month

vCPU
2 cores
RAM
2 GB
Storage
30 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
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Operating system
Selectable operating system
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Team Fortress 2 Starter · 4 GB

€3.03 / month

vCPU
2 cores
RAM
4 GB
Storage
40 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
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Team Fortress 2 Recommended · 6 GB

€4.10 / month

vCPU
4 cores
RAM
6 GB
Storage
50 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
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Team Fortress 2 Recommended · 8 GB

€5 / month

vCPU
4 cores
RAM
8 GB
Storage
60 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
Order now

Team Fortress 2 Performance

€7.14 / month

vCPU
6 cores
RAM
12 GB
Storage
80 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
Order now
Resource selection

Choose Your Team Fortress 2 Server Plan

Dense combat, many projectiles, bot AI, and plugin events peak above waiting-room activity.

Team Fortress 2 Starter · 2 GB

The first resource profile for a controlled launch and measurement baseline.

Processor
Intel Xeon E5-2699 v4
vCPU
2
RAM
2 GB
Storage
30 GB SSD

Team Fortress 2 Recommended · 6 GB

A middle profile to assess as community and content workload grows.

Processor
Intel Xeon E5-2699 v4
vCPU
4
RAM
6 GB
Storage
50 GB SSD

Team Fortress 2 Performance

A higher resource profile to compare when measured CPU, RAM or storage needs increase.

Processor
Intel Xeon E5-2699 v4
vCPU
6
RAM
12 GB
Storage
80 GB SSD

Evaluate CPU, memory, and storage options against the expected game workload.

Player load

How player count affects resources

Larger teams add position and combat events; bots also consume simulation work and belong in the headcount plan.

  • Processor workload

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • SSD storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersLarger teams add position and combat events; bots also consume simulation work and belong in the headcount plan.Measure a busy session
Game activityDense combat, many projectiles, bot AI, and plugin events peak above waiting-room activity.Repeat the peak scenario
World / save growthMap caches, replays or demos, logs, and plugin data expand disk use; cleanup must preserve needed recovery data.Track save and restore duration
CAPACITY ESTIMATE

Estimate Resources for Your Team Fortress 2 Server

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Match workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

Mod / plugin level

Mods, plugins, and additional content

Validate custom modes, maps, and SourceMod extensions individually after engine updates.

Mod compatibility can vary by game and server-software release.

Administration

Administration and server settings

Set mode, map voting, team balance, bots, reserved slots, and administrator groups under one policy.

Installation and management

After deployment, manage Team Fortress 2 processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Team Fortress 2 saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Team Fortress 2 configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Frequently asked questions

Team Fortress 2

How should I compare an initial plan for a TF2 community?

Define the mode, maps and bot usage. Measure resources during a busy combat session rather than using a quiet waiting period as the reference for every match.

Can I leave bots out of the capacity assessment?

Include bots because they can also create processing work. Test the intended mix of people, bots and spectators rather than deriving capacity from human player count alone.

Are custom modes and maps delivered ready to use?

A resource specification does not establish that installation scope. Agree the intended content first, and test SourceMod extensions and maps individually after a game update.

How should I manage accumulated replays and logs?

Decide which match records the community needs and define retention periods. Separate temporary cache from retained evidence, keeping active maps and recovery files outside routine cleanup.

Which rules should be clear before a new season?

Agree map voting, team balance, bot and reserved-slot policies together with administrator groups. Verify them in a test session and keep a recoverable copy of the previous settings.

NEXT STEP

Choose Your Team Fortress 2 Server Plan

Contact support for ordering details and special requirements.

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