Garry's Mod Starter
€4.10 / month
- vCPU
- 2 cores
- RAM
- 4 GB
- Storage
- 60 GB NVMe SSD
- Processor
- AMD Ryzen 9 9950X3D
- Location
- Turkey
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
SANDBOX · PC
Garry's Mod load depends on the gamemode, Lua scripts, addon collection, map assets, and entities created by players.
€4.10 / month
€5.35 / month
€7.14 / month
€9.82 / month
€17.85 / month
Sandbox entities, physics props, and frequent Lua hooks produce different patterns in roleplay and minigame servers.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
A higher resource profile to compare when measured CPU, RAM or storage needs increase.
Evaluate CPU, memory, and storage options against the expected game workload.
More players can add props, vehicles, networked variables, and gamemode events; align entity limits with the slot target.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | More players can add props, vehicles, networked variables, and gamemode events; align entity limits with the slot target. | Measure a busy session |
| Game activity | Sandbox entities, physics props, and frequent Lua hooks produce different patterns in roleplay and minigame servers. | Repeat the peak scenario |
| World / save growth | ULX data, roleplay databases, logs, and Workshop caches grow; plan database care and file rotation separately. | Track save and restore duration |
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Workshop collections, mounted content, and Lua dependencies affect startup and client downloads; isolate broken addons from logs.
Mod compatibility can vary by game and server-software release.
Manage gamemode, Lua error policy, prop and vehicle limits, Workshop collection, FastDL scope, and permissions together.
After deployment, manage Garry's Mod processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Garry's Mod saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Garry's Mod configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Define the gamemode, allowed prop and vehicle use, and Workshop collection together. Measure busy physics activity separately from script or database-heavy play; player count alone does not establish one resource requirement.
Watch the CPU cost of physics and frequent Lua hooks as well. Measure a busy scene instead of treating RAM capacity as permission for unlimited objects.
Mount requirements, Lua dependencies and player downloads still need to be resolved. Check startup logs and joining from a clean client; missing addons are not necessarily a resource shortage.
Check broken addons, recurring Lua errors and unnecessary logs. Track the roleplay database separately from Workshop files, then choose resources for any measured CPU, memory or storage constraint that remains.
Retain permission or ULX data, the relevant roleplay database and addon versions with the working settings. Test access and content downloads for the new mode and verify a way back to the previous setup.
Contact support for ordering details and special requirements.