Garry's Mod Starter
€4.27 / month
- vCPU
- 2 cores
- RAM
- 4 GB
- Storage
- 60 GB NVMe SSD
- Processor
- AMD Ryzen 9950X3D
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
SANDBOX · PC
Garry's Mod load depends on the gamemode, Lua scripts, addon collection, map assets, and entities created by players.
5 matching plans
€4.27 / month
€5.57 / month
€7.43 / month
€10.21 / month
€18.57 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
ULX data, roleplay databases, logs, and Workshop caches grow; plan database care and file rotation separately.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
More players can add props, vehicles, networked variables, and gamemode events; align entity limits with the slot target.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | More players can add props, vehicles, networked variables, and gamemode events; align entity limits with the slot target. | Measure a busy session |
| Game activity | Sandbox entities, physics props, and frequent Lua hooks produce different patterns in roleplay and minigame servers. | Repeat the peak scenario |
| World / save growth | ULX data, roleplay databases, logs, and Workshop caches grow; plan database care and file rotation separately. | Track save and restore duration |
Workshop collections, mounted content, and Lua dependencies affect startup and client downloads; isolate broken addons from logs.
Mod compatibility can vary by game and server-software release.
Manage gamemode, Lua error policy, prop and vehicle limits, Workshop collection, FastDL scope, and permissions together.
After deployment, manage Garry's Mod processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Garry's Mod saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Garry's Mod configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Manage gamemode, Lua error policy, prop and vehicle limits, Workshop collection, FastDL scope, and permissions together.
Game-specific answers for capacity and operations decisions.
Sandbox entities, physics props, and frequent Lua hooks produce different patterns in roleplay and minigame servers.
More players can add props, vehicles, networked variables, and gamemode events; align entity limits with the slot target.
Workshop collections, mounted content, and Lua dependencies affect startup and client downloads; isolate broken addons from logs.
ULX data, roleplay databases, logs, and Workshop caches grow; plan database care and file rotation separately.
Manage gamemode, Lua error policy, prop and vehicle limits, Workshop collection, FastDL scope, and permissions together.
Contact support for ordering details and special requirements.