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FPS · PC

Counter-Strike: Source Game Server

Counter-Strike: Source workload is shaped by slots, tick behaviour, maps, bots, SourceMod plugins, and recording settings.

PLANS BY PROCESSORGame-ready plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Game-ready plans

XEON E5

Xeon E5 — Intel Xeon E5-2699 V4

5 matching plans

Counter-Strike: Source Starter 2 GB

€2.23 / month

vCPU
2 cores
RAM
2 GB
Storage
30 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
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Selectable operating system
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Counter-Strike: Source Starter 4 GB

€3.16 / month

vCPU
2 cores
RAM
4 GB
Storage
40 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
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Selectable operating system
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Counter-Strike: Source Recommended 6 GB

€4.27 / month

vCPU
4 cores
RAM
6 GB
Storage
50 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
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Counter-Strike: Source Recommended 8 GB

€5.20 / month

vCPU
4 cores
RAM
8 GB
Storage
60 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
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Unlimited
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Selectable operating system
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Counter-Strike: Source Performance

€7.43 / month

vCPU
6 cores
RAM
12 GB
Storage
80 GB SSD
Processor
Intel Xeon E5-2699 V4
Location
Türkiye
More features
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Unlimited
Operating system
Selectable operating system
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CAPACITY ESTIMATE

Model the Counter-Strike: Source workload

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Match workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

PLAN SELECTION

Which plan should I start with?

Demos, logs, bans, and plugin databases grow over time; retention and log rotation belong in routine maintenance.

Counter-Strike: Source Starter 2 GB

The first resource profile for a controlled launch and measurement baseline.

RAM
2 GB
Storage
30 GB SSD

Counter-Strike: Source Recommended 6 GB

A middle profile to assess as community and content workload grows.

RAM
6 GB
Storage
50 GB SSD

Counter-Strike: Source Performance

An upper profile for re-measuring denser content and persistent-world growth.

RAM
12 GB
Storage
80 GB SSD
PLAYER LOAD

How player count affects resources

Players and spectators add network events, but a custom mode and its plugins can matter more than raw slots.

  • Processor workload

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • SSD storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersPlayers and spectators add network events, but a custom mode and its plugins can matter more than raw slots.Measure a busy session
Game activityA full match, bot practice, and heavy plugin hooks consume differently from an idle server; observe map changes and round starts too.Repeat the peak scenario
World / save growthDemos, logs, bans, and plugin databases grow over time; retention and log rotation belong in routine maintenance.Track save and restore duration
Mod / plugin level

Mods, plugins, and additional content

Test Metamod, SourceMod, custom-map compatibility, and plugin dependencies after updates.

Mod compatibility can vary by game and server-software release.

OPERATIONS GUIDE

Administration and server settings

Document tick and rate settings, map cycle, bots, RCON, SourceMod permissions, and plugin order.

Installation and management

After deployment, manage Counter-Strike: Source processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Counter-Strike: Source saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Counter-Strike: Source configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Server settings

Document tick and rate settings, map cycle, bots, RCON, SourceMod permissions, and plugin order.

Frequently asked questions

Counter-Strike: Source

Game-specific answers for capacity and operations decisions.

Which workload should I watch first on a Counter-Strike: Source server?

A full match, bot practice, and heavy plugin hooks consume differently from an idle server; observe map changes and round starts too.

How should I set a player target for Counter-Strike: Source?

Players and spectators add network events, but a custom mode and its plugins can matter more than raw slots.

Do Counter-Strike: Source mods or plugins change capacity needs?

Test Metamod, SourceMod, custom-map compatibility, and plugin dependencies after updates.

When should I upgrade a Counter-Strike: Source server?

Demos, logs, bans, and plugin databases grow over time; retention and log rotation belong in routine maintenance.

Which settings should a Counter-Strike: Source administrator review?

Document tick and rate settings, map cycle, bots, RCON, SourceMod permissions, and plugin order.

NEXT STEP

Estimate the resource profile that fits your needs.

Contact support for ordering details and special requirements.

Calculate capacity Review game plans