Counter-Strike: Source Starter 2 GB
€2.23 / month
- vCPU
- 2 cores
- RAM
- 2 GB
- Storage
- 30 GB SSD
- Processor
- Intel Xeon E5-2699 V4
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Selectable operating system
FPS · PC
Counter-Strike: Source workload is shaped by slots, tick behaviour, maps, bots, SourceMod plugins, and recording settings.
5 matching plans
€2.23 / month
€3.16 / month
€4.27 / month
€5.20 / month
€7.43 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Demos, logs, bans, and plugin databases grow over time; retention and log rotation belong in routine maintenance.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
Players and spectators add network events, but a custom mode and its plugins can matter more than raw slots.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Players and spectators add network events, but a custom mode and its plugins can matter more than raw slots. | Measure a busy session |
| Game activity | A full match, bot practice, and heavy plugin hooks consume differently from an idle server; observe map changes and round starts too. | Repeat the peak scenario |
| World / save growth | Demos, logs, bans, and plugin databases grow over time; retention and log rotation belong in routine maintenance. | Track save and restore duration |
Test Metamod, SourceMod, custom-map compatibility, and plugin dependencies after updates.
Mod compatibility can vary by game and server-software release.
Document tick and rate settings, map cycle, bots, RCON, SourceMod permissions, and plugin order.
After deployment, manage Counter-Strike: Source processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Counter-Strike: Source saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Counter-Strike: Source configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Document tick and rate settings, map cycle, bots, RCON, SourceMod permissions, and plugin order.
Game-specific answers for capacity and operations decisions.
A full match, bot practice, and heavy plugin hooks consume differently from an idle server; observe map changes and round starts too.
Players and spectators add network events, but a custom mode and its plugins can matter more than raw slots.
Test Metamod, SourceMod, custom-map compatibility, and plugin dependencies after updates.
Demos, logs, bans, and plugin databases grow over time; retention and log rotation belong in routine maintenance.
Document tick and rate settings, map cycle, bots, RCON, SourceMod permissions, and plugin order.
Contact support for ordering details and special requirements.