Counter-Strike: Source Starter · 2 GB
€2.14 / month
- vCPU
- 2 cores
- RAM
- 2 GB
- Storage
- 30 GB SSD
- Processor
- Intel Xeon E5-2699 v4
- Location
- Turkey
More features
- Traffic
- Unlimited
- Operating system
- Selectable operating system
FPS · PC
Counter-Strike: Source workload is shaped by slots, tick behaviour, maps, bots, SourceMod plugins, and recording settings.
€2.14 / month
€3.03 / month
€4.10 / month
€5 / month
€7.14 / month
A full match, bot practice, and heavy plugin hooks consume differently from an idle server; observe map changes and round starts too.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
A higher resource profile to compare when measured CPU, RAM or storage needs increase.
Evaluate CPU, memory, and storage options against the expected game workload.
Players and spectators add network events, but a custom mode and its plugins can matter more than raw slots.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Players and spectators add network events, but a custom mode and its plugins can matter more than raw slots. | Measure a busy session |
| Game activity | A full match, bot practice, and heavy plugin hooks consume differently from an idle server; observe map changes and round starts too. | Repeat the peak scenario |
| World / save growth | Demos, logs, bans, and plugin databases grow over time; retention and log rotation belong in routine maintenance. | Track save and restore duration |
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Test Metamod, SourceMod, custom-map compatibility, and plugin dependencies after updates.
Mod compatibility can vary by game and server-software release.
Document tick and rate settings, map cycle, bots, RCON, SourceMod permissions, and plugin order.
After deployment, manage Counter-Strike: Source processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Counter-Strike: Source saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Counter-Strike: Source configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Use the intended maps, bots and plugins in a representative match. Include map changes and round starts when observing CPU and memory needs; low idle usage does not establish match capacity.
No. Plugin work and spectator or bot use can differ. Measure the custom mode separately from a standard match rather than comparing plans only by slot count.
Record working versions of Metamod, SourceMod, plugins and custom maps. Test a match and map transition with the new versions, and confirm any installation or update service separately.
Separate retained demos from old logs and temporary files first. Set retention requirements and plan space for the data you need, checking league or community evidence requirements before deleting records.
Check map rotation, bot behaviour, administrator permissions and connection settings in a test match. Retain the previous working configuration and keep access credentials out of public configuration shares.
Contact support for ordering details and special requirements.