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FPS · PC

Call of Duty 4 Game Server

Call of Duty 4 planning covers slots, game mode, map rotation, PunkBuster or administration scope, mods, and recording.

Call of Duty 4 Server Plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Xeon E5

Intel Xeon E5-2699 v4

Call of Duty 4 Starter · 2 GB

€2.14 / month

vCPU
2 cores
RAM
2 GB
Storage
30 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
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Operating system
Selectable operating system
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Call of Duty 4 Starter · 4 GB

€3.03 / month

vCPU
2 cores
RAM
4 GB
Storage
40 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
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Call of Duty 4 Recommended · 6 GB

€4.10 / month

vCPU
4 cores
RAM
6 GB
Storage
50 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
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Call of Duty 4 Recommended · 8 GB

€5 / month

vCPU
4 cores
RAM
8 GB
Storage
60 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
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Call of Duty 4 Performance

€7.14 / month

vCPU
6 cores
RAM
12 GB
Storage
80 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
Order now
Resource selection

Choose Your Call of Duty 4 Server Plan

A full match with dense explosions and kill events plus mod scripts peaks above an idle server.

Call of Duty 4 Starter · 2 GB

The first resource profile for a controlled launch and measurement baseline.

Processor
Intel Xeon E5-2699 v4
vCPU
2
RAM
2 GB
Storage
30 GB SSD

Call of Duty 4 Recommended · 6 GB

A middle profile to assess as community and content workload grows.

Processor
Intel Xeon E5-2699 v4
vCPU
4
RAM
6 GB
Storage
50 GB SSD

Call of Duty 4 Performance

A higher resource profile to compare when measured CPU, RAM or storage needs increase.

Processor
Intel Xeon E5-2699 v4
vCPU
6
RAM
12 GB
Storage
80 GB SSD

Evaluate CPU, memory, and storage options against the expected game workload.

Player load

How player count affects resources

Treat players and spectators with the mode; a small Search and Destroy match differs from a crowded fast-respawn mode.

  • Processor workload

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • SSD storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersTreat players and spectators with the mode; a small Search and Destroy match differs from a crowded fast-respawn mode.Measure a busy session
Game activityA full match with dense explosions and kill events plus mod scripts peaks above an idle server.Repeat the peak scenario
World / save growthLogs, demos, bans, and mod files accumulate; set retention around league or community record needs.Track save and restore duration
CAPACITY ESTIMATE

Estimate Resources for Your Call of Duty 4 Server

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Match workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

Mod / plugin level

Mods, plugins, and additional content

Serve mod folders, fast-download content, and custom maps in compatible versions and test rotation changes.

Mod compatibility can vary by game and server-software release.

Administration

Administration and server settings

Keep gametype, map rotation, PunkBuster state, RCON, mod path, rate, and reserved slots in one server profile.

Installation and management

After deployment, manage Call of Duty 4 processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Call of Duty 4 saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Call of Duty 4 configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Frequently asked questions

Call of Duty 4

Which game mode should guide a CoD4 resource plan?

Define the gametype, maps and custom mods first. Measure a small Search and Destroy session separately from a busy fast-paced mode rather than applying one player target to every scenario.

Should players and spectators be assessed together?

Use the intended match’s player and spectator mix in the test. Observe CPU, memory and connection behaviour during busy combat instead of deriving a capacity guarantee from idle results.

How should I prepare custom maps and fast-download content?

Match the mod folder, files distributed to clients and map versions. Test a new player joining and a rotation transition, confirming prepared installation or content rights separately.

How should I plan storage for league records?

Account for retained demos, logs and ban data separately from mod files. Set retention around league review needs and keep required evidence outside routine cleanup.

What should I document in a server-profile handover?

Record the gametype, map rotation, mod path, rate and reserved-slot settings with the working version. Transfer RCON access securely and verify the relevant client and server requirements in the new environment.

NEXT STEP

Choose Your Call of Duty 4 Server Plan

Contact support for ordering details and special requirements.

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