Satisfactory Recommended · 6 GB
€5.35 / month
- vCPU
- 4 cores
- RAM
- 6 GB
- Storage
- 80 GB NVMe SSD
- Processor
- AMD Ryzen 9 9950X3D
- Location
- Turkey
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
SIMULATION · PC
Satisfactory workload can grow independently of headcount through factory scale, production lines, vehicles, the power grid, and explored-world data.
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Conveyors, machines, trains, and logistics networks create continuous simulation while factories run; a starter factory does not represent a mature save.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
A higher resource profile to compare when measured CPU, RAM or storage needs increase.
Evaluate CPU, memory, and storage options against the expected game workload.
Separate factories increase the number of concurrently active systems, while one shared project concentrates work into a smaller region.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Separate factories increase the number of concurrently active systems, while one shared project concentrates work into a smaller region. | Measure a busy session |
| Game activity | Conveyors, machines, trains, and logistics networks create continuous simulation while factories run; a starter factory does not represent a mature save. | Repeat the peak scenario |
| World / save growth | Save size and autosave duration can rise with factory objects and automation networks; base upgrades on busy measurements from the mature world. | Track save and restore duration |
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Added content can create save dependencies. Open a copy of the production world when validating game and mod upgrades.
Mod compatibility can vary by game and server-software release.
Manage session identity, access, administrator rights, autosave interval, and save rotation as part of the maintenance plan.
After deployment, manage Satisfactory processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Satisfactory saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Satisfactory configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Record memory use, save size and behaviour during autosave in your existing world. Compare CPU, memory and storage against that busy factory rather than a new session with only a few machines.
Observe a session with the planned sites operating together, rather than testing only one shared facility. Factory layout and logistics can change resource needs even when the player count stays the same.
Keep the save and the list of mod versions. Test loading and production on a separate copy before replacing the working session. Clarify who will carry out the installation before ordering resources.
Inspect save size, free disk space and CPU/RAM use during the save together. Separate factory growth from unnecessary file accumulation, then choose resources for the measured constraint.
Set the session name, access rules and administrator permissions. Plan save rotation and which files to keep for recovery. Confirm any included backup service separately rather than assuming it from the resource package.
Contact support for ordering details and special requirements.