Unturned Starter 2 GB
€2.23 / month
- vCPU
- 2 cores
- RAM
- 2 GB
- Storage
- 30 GB SSD
- Processor
- Intel Xeon E5-2699 V4
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Selectable operating system
SURVIVAL · PC
Unturned combines map choice, zombie and item density, player structures, Rocket plugins, and Workshop assets.
5 matching plans
€2.23 / month
€3.16 / month
€4.27 / month
€5.20 / month
€7.43 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Barricades, structures, vehicles, and player data expand the save; apply cleanup while retaining recoverability.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
Combat in one city concentrates network and entity events, while separate base regions expand save coverage.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Combat in one city concentrates network and entity events, while separate base regions expand save coverage. | Measure a busy session |
| Game activity | Busy settlements, many vehicles, and placed objects can create more persistent-world work than a plain vanilla map. | Repeat the peak scenario |
| World / save growth | Barricades, structures, vehicles, and player data expand the save; apply cleanup while retaining recoverability. | Track save and restore duration |
Control Workshop collections, asset dependencies, and Rocket plugin versions; opening a world with missing assets is risky.
Mod compatibility can vary by game and server-software release.
Audit map, difficulty, loot and zombie rules, permission groups, plugin order, and access lists.
After deployment, manage Unturned processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Unturned saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Unturned configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Audit map, difficulty, loot and zombie rules, permission groups, plugin order, and access lists.
Game-specific answers for capacity and operations decisions.
Busy settlements, many vehicles, and placed objects can create more persistent-world work than a plain vanilla map.
Combat in one city concentrates network and entity events, while separate base regions expand save coverage.
Control Workshop collections, asset dependencies, and Rocket plugin versions; opening a world with missing assets is risky.
Barricades, structures, vehicles, and player data expand the save; apply cleanup while retaining recoverability.
Audit map, difficulty, loot and zombie rules, permission groups, plugin order, and access lists.
Contact support for ordering details and special requirements.