V Rising Starter
€4.27 / month
- vCPU
- 2 cores
- RAM
- 4 GB
- Storage
- 60 GB NVMe SSD
- Processor
- AMD Ryzen 9950X3D
- Location
- Türkiye
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
SURVIVAL · PC
V Rising capacity is planned around clans, castles, servants, world events, and the rule set acting on a persistent save.
5 matching plans
€4.27 / month
€5.57 / month
€7.43 / month
€10.21 / month
€18.57 / month
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Castle, character, and exploration data increases save and backup size. If autosave delay recurs, review capacity against the age of the world.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
An upper profile for re-measuring denser content and persistent-world growth.
Players gathering in one castle, operating castles across regions, and meeting during PvP events create different density patterns.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Players gathering in one castle, operating castles across regions, and meeting during PvP events create different density patterns. | Measure a busy session |
| Game activity | Developed castles, production stations, and persistent entities accumulate as the world progresses; a new save is not a sufficient capacity reference. | Repeat the peak scenario |
| World / save growth | Castle, character, and exploration data increases save and backup size. If autosave delay recurs, review capacity against the age of the world. | Track save and restore duration |
Community mods can depend on specific releases. Test tools that touch save data on a copy and document removal before updating.
Mod compatibility can vary by game and server-software release.
Manage PvE or PvP rules, castle limits, resource rates, day cycles, and access lists from one reviewed ServerGameSettings source.
After deployment, manage V Rising processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up V Rising saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to V Rising configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Manage PvE or PvP rules, castle limits, resource rates, day cycles, and access lists from one reviewed ServerGameSettings source.
Game-specific answers for capacity and operations decisions.
Developed castles, production stations, and persistent entities accumulate as the world progresses; a new save is not a sufficient capacity reference.
Players gathering in one castle, operating castles across regions, and meeting during PvP events create different density patterns.
Community mods can depend on specific releases. Test tools that touch save data on a copy and document removal before updating.
Castle, character, and exploration data increases save and backup size. If autosave delay recurs, review capacity against the age of the world.
Manage PvE or PvP rules, castle limits, resource rates, day cycles, and access lists from one reviewed ServerGameSettings source.
Contact support for ordering details and special requirements.