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CO-OP · PC

Sons of the Forest Game Server

Sons of the Forest reaches its mature-save workload through detailed bases, companion and enemy AI, exploration, and persistent inventory data.

Sons of the Forest Server Plans

Choose processor infrastructure first, then compare price, memory, and storage resources.

Ryzen 9950X3D

AMD Ryzen 9 9950X3D

Sons of the Forest Starter · 4 GB · Ryzen 9950X3D

€4.10 / month

vCPU
2 cores
RAM
4 GB
Storage
60 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
More features
Traffic
Unlimited
Operating system
Linux/Windows
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Sons of the Forest Recommended · 6 GB · Ryzen 9950X3D

€5.35 / month

vCPU
4 cores
RAM
6 GB
Storage
80 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
More features
Traffic
Unlimited
Operating system
Linux/Windows
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Sons of the Forest Recommended · 8 GB · Ryzen 9950X3D

€7.14 / month

vCPU
4 cores
RAM
8 GB
Storage
100 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
More features
Traffic
Unlimited
Operating system
Linux/Windows
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Sons of the Forest Performance

€9.82 / month

vCPU
6 cores
RAM
10 GB
Storage
120 GB NVMe SSD
Processor
AMD Ryzen 9 9950X3D
Location
Turkey
More features
Traffic
Unlimited
Operating system
Linux/Windows
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Xeon E5

Intel Xeon E5-2699 v4

Sons of the Forest Starter · 4 GB · Xeon E5

€3.03 / month

vCPU
2 cores
RAM
4 GB
Storage
40 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
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Sons of the Forest Recommended · 6 GB · Xeon E5

€4.10 / month

vCPU
4 cores
RAM
6 GB
Storage
50 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
Order now

Sons of the Forest Recommended · 8 GB · Xeon E5

€5 / month

vCPU
4 cores
RAM
8 GB
Storage
60 GB SSD
Processor
Intel Xeon E5-2699 v4
Location
Turkey
More features
Traffic
Unlimited
Operating system
Selectable operating system
Order now
Resource selection

Choose Your Sons of the Forest Server Plan

Dense construction and many AI actors in one area produce a different processing profile from a small roaming group.

Sons of the Forest Starter · 4 GB · Xeon E5

The first resource profile for a controlled launch and measurement baseline.

Processor
Intel Xeon E5-2699 v4
vCPU
2
RAM
4 GB
Storage
40 GB SSD

Sons of the Forest Recommended · 6 GB · Ryzen 9950X3D

A middle profile to assess as community and content workload grows.

Processor
AMD Ryzen 9 9950X3D
vCPU
4
RAM
6 GB
Storage
80 GB NVMe SSD

Sons of the Forest Performance

A higher resource profile to compare when measured CPU, RAM or storage needs increase.

Processor
AMD Ryzen 9 9950X3D
vCPU
6
RAM
10 GB
Storage
120 GB NVMe SSD

Evaluate CPU, memory, and storage options against the expected game workload.

Player load

How player count affects resources

One shared settlement creates regional entity density, while groups spread around the island widen active-world work.

  • Processor workload

    Measure processor peaks and game-loop response during a busy session.

  • RAM

    Track peak memory use together with growth headroom.

  • SSD / NVMe storage

    Measure storage behaviour across saves, logs, and backups.

  • Mod and script density

    Measure actual mod, plugin, and script workload separately from extension count.

  • World / map size

    Track world size, active regions, and persistent-data growth together.

  • Player scenario

    Evaluate concurrent-player distribution, activity, and content workload together.

Detailed planning notes
Player capacity varies with game version, add-ons, and world activity.
ScenarioResource effectCheck
Concurrent playersOne shared settlement creates regional entity density, while groups spread around the island widen active-world work.Measure a busy session
Game activityDense construction and many AI actors in one area produce a different processing profile from a small roaming group.Repeat the peak scenario
World / save growthBuilding pieces, exploration, and inventories expand the save; repeat save-duration and restore tests regularly.Track save and restore duration
CAPACITY ESTIMATE

Estimate Resources for Your Sons of the Forest Server

Estimate starting capacity from your player and world goals.

Define the workloadNo personal data is sent.
Co-op workload

Scripts, framework, database, and game-specific choices affect the estimated workload profile.

Expected growth margin

The result is a starting estimate. Reassess it using busy-session CPU, memory, and storage measurements after deployment.

Capacity summary

Estimated CPU, memory, storage, and a suitable resource profile appear here.

Mod / plugin level

Mods, plugins, and additional content

Game updates can change community-mod behaviour. Test startup and rollback with a copied modded world.

Mod compatibility can vary by game and server-software release.

Administration

Administration and server settings

Control game mode, difficulty options, access, save selection, and restart planning from one configuration record.

Installation and management

After deployment, manage Sons of the Forest processes, version changes, and settings that require restarts in controlled maintenance windows.

Backups

Back up Sons of the Forest saves, configuration, and additional-content data as separate restore points before changes.

File access

Limit file access to Sons of the Forest configuration, logs, and managed content directories; stop the relevant process before replacing active files.

Frequently asked questions

Sons of the Forest

How should I compare plans for an established settlement?

Use your existing save with its developed construction and AI activity. Compare CPU and memory use around the base with an exploration session. Measurements from a small roaming group may not represent a large settlement.

What extra test should I run if players spread across the island?

Add a session with simultaneous activity in separate areas to the shared-settlement test. Active world coverage changes, so measure both arrangements at the intended player count before choosing resources.

How can I avoid starting a new world when loading an existing save?

Check the save slot together with the continue-or-new-game selection. Preserve the files and confirm that a copy loads the expected settlement. Starting an empty world is not a successful migration.

Is checking startup enough after a game or mod update?

No. Inspect the established settlement, important inventories and player connections in a copied world. Preserve previous game and mod versions with the save files. A running process does not establish world integrity.

How should I separate owner permissions from the player password?

Give owner or administrator access only to those responsible for operation, and set joining rules separately. Recheck the save slot and access settings after a restart to confirm that the intended world is available to the group.

NEXT STEP

Choose Your Sons of the Forest Server Plan

Contact support for ordering details and special requirements.

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