The Forest Starter · 4 GB · Ryzen 9950X3D
€4.10 / month
- vCPU
- 2 cores
- RAM
- 4 GB
- Storage
- 60 GB NVMe SSD
- Processor
- AMD Ryzen 9 9950X3D
- Location
- Turkey
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
CO-OP · PC
The Forest capacity profile combines player structures, cave exploration, enemy AI, and the persistent world save.
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€4.10 / month
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Large bases, many traps, and dense enemy attacks can create more world and AI work than ordinary exploration.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
A higher resource profile to compare when measured CPU, RAM or storage needs increase.
Evaluate CPU, memory, and storage options against the expected game workload.
Defending one base concentrates activity locally, while players spread across the map broaden the active area.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | Defending one base concentrates activity locally, while players spread across the map broaden the active area. | Measure a busy session |
| Game activity | Large bases, many traps, and dense enemy attacks can create more world and AI work than ordinary exploration. | Repeat the peak scenario |
| World / save growth | Structures, stored items, and exploration increase save value; create a distinct restore point before major building phases. | Track save and restore duration |
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Verify community mods against the game release and every client; never apply world-changing tools without a save copy.
Mod compatibility can vary by game and server-software release.
Manage difficulty, access, player roles, save slot, and maintenance windows under shared community rules.
After deployment, manage The Forest processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up The Forest saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to The Forest configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Observe busy base defence separately from ordinary exploration in the existing world. Compare CPU and memory use during building, trap and enemy activity. A fresh game is not equivalent to a developed camp.
Record the two scenarios separately. A group defending together and players exploring different areas do not create the same activity. Use sessions representative of how the community intends to play when comparing resources.
Record the save slot, world files and game version. Check the camp and progress in a copy to confirm that the intended world loads. Starting the server alone does not establish that the correct save was selected.
Check compatibility with the game version and player clients. Preserve the working world and try the change in a separate save first. A larger resource package cannot repair a faulty conversion.
Treat the two games as separate installation and save contexts. Verify files and tools against the target game before attempting a transfer. Renting resources does not establish that a cross-game save-conversion service is available.
Contact support for ordering details and special requirements.