Barotrauma Starter · 4 GB · Ryzen 9950X3D
€4.10 / month
- vCPU
- 2 cores
- RAM
- 4 GB
- Storage
- 60 GB NVMe SSD
- Processor
- AMD Ryzen 9 9950X3D
- Location
- Turkey
More features
- Traffic
- Unlimited
- Operating system
- Linux/Windows
CO-OP · PC
Barotrauma combines submarine systems, physics, crew roles, creature AI, campaign data, and Workshop content in one session.
Choose a processor family
€4.10 / month
€5.35 / month
€7.14 / month
€9.82 / month
€3.03 / month
€4.10 / month
€5 / month
Complex wiring, water and damage simulation, and dense creature encounters can peak above routine travel.
The first resource profile for a controlled launch and measurement baseline.
A middle profile to assess as community and content workload grows.
A higher resource profile to compare when measured CPU, RAM or storage needs increase.
Evaluate CPU, memory, and storage options against the expected game workload.
A larger crew adds characters, inventories, and interactions, but submarine complexity can matter as much as headcount.
Measure processor peaks and game-loop response during a busy session.
Track peak memory use together with growth headroom.
Measure storage behaviour across saves, logs, and backups.
Measure actual mod, plugin, and script workload separately from extension count.
Track world size, active regions, and persistent-data growth together.
Evaluate concurrent-player distribution, activity, and content workload together.
| Scenario | Resource effect | Check |
|---|---|---|
| Concurrent players | A larger crew adds characters, inventories, and interactions, but submarine complexity can matter as much as headcount. | Measure a busy session |
| Game activity | Complex wiring, water and damage simulation, and dense creature encounters can peak above routine travel. | Repeat the peak scenario |
| World / save growth | Campaign progress, crew records, inventories, and world state increase save value; retain restore points between missions. | Track save and restore duration |
Estimate starting capacity from your player and world goals.
Estimated CPU, memory, storage, and a suitable resource profile appear here.
Custom submarines and Workshop packages must match in order and version across clients. Test removal of campaign dependencies on a backup.
Mod compatibility can vary by game and server-software release.
Set campaign mode, traitor and bot behaviour, access, mod order, and vote rules under the community policy.
After deployment, manage Barotrauma processes, version changes, and settings that require restarts in controlled maintenance windows.
Back up Barotrauma saves, configuration, and additional-content data as separate restore points before changes.
Limit file access to Barotrauma configuration, logs, and managed content directories; stop the relevant process before replacing active files.
Test a busy mission with the actual submarine, including its wiring, pumps and damage behaviour. Compare CPU and memory use with routine travel. Crew count alone does not describe the needs of a complex design.
Test the intended player and bot arrangement together. AI tasks and submarine systems can create different work at the same total crew size. Validate resource selection with the planned missions and crew configuration.
Keep the campaign save, submarine and content-package versions and order. Load a copy and check inventories and mission continuation. Do not overwrite the working campaign while a required dependency is missing.
No. Prepare the campaign save together with the submarine and mod set used by that campaign. Inspect crew, inventory and progress in the migrated copy. A design file is not a substitute for campaign progress.
Compare routine travel and intense combat in the same submarine. Relate wiring, creature and damage activity to CPU and memory measurements. After isolating problematic content, evaluate packages against any remaining resource constraint.
Contact support for ordering details and special requirements.